Update - Alpha 2
Skydungeon » Devlog
- The main change of this update is first version of Rougelike mode that is called right now "Tower Climb". It features procedurally generated levels. I've hooked Markov-Junior algorithm for level generation, but there is still work to do to make levels look different;
- Right now mode has no end goal. You just go through levels until you die. Enemies will be changing up until lvl 10;
- Three new characters where added. Rat, Skeleton and Goblin. Goblin is small like you expect. You can play as goblin or skeleton or any other character, but there is no difference of playing them right now so its disabled in this update;
- For orc, Goblin and Skeleton characters attacking animations were added. Attack animations include weapons attack and hand combat and a kick;
- Some new weapons were added. Daggers, Axes, Swords;
- Bow shooting and animation was overhauled. Now when you pull the bow it drains stamina. Also it takes time to charge bow to full power shot. Fast bow shots wont send arrow too far and are very weak;
- Bow require arrows now. If you are out of arrow you can kick and punch stuff;
- This all should work in MOBA mode, but here might be some breaking changes;
- After some iterations, I've made stamina behave like in most games;
- Also some game crashing bugs were fixed.
There is still no balance in the game and game loop needs a lot of work, but its a direction. And I find game fun to play again, which is at least something.
The engine was updated to Godot 4.3 for this version. Next Godot update promises a lot of interesting and promising features, so the game will run faster in the next update.
https://mrwhoman.itch.io/skydungeon
Goblin + Skeleton = friends 4 ever
Files
SkyDungeon.a.002.zip 291 MB
7 days ago
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Skydungeon
ARPG with moba multiplayer mode
Status | In development |
Author | MrWhoMan |
Genre | Role Playing |
Tags | 3D, Action RPG, Godot, Massively multiplayer, moba, Multiplayer, Singleplayer, Top-Down |
Languages | English |
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Hooray! New update!